My Board Game
We were asked a few weeks back to create a simple board game in 15-20 mins and see how creative we are and how good we are at designing a simple game. I decided to go down the path of the traditional board game where you move however many you roll on the die.
I made it a pirate/ninja theme where the players raced towards the centre to get the treasure; I also had many traps and other spots along the way which involved the players such as having cards when you land on a certain square. One other feature to the game I thought of straight away was to allow the players to roll then they can either move forwards lets say 5 steps or move the other players back 5 steps, this would keep the players constantly thinking where everyone is placed and whether they can be sent back to get into trouble or if it is safe to move forwards.
The first time I created the game did not have the cards and other special squares which allows the player to have more fun and adds some twists to the game. These were added when we were told that we had to make some changes/ additions to the game so I thought this would be a good feature to add.
KeyStage One Game
We were asked to think of a game idea in pairs, I teamed up with Artyom and we thought of a game called Missing Arrows. Our game was fairly basic as it had a word appear with one missing letter and the player had to shoot down the correct balloon with the missing letter on it.
The story was that there was an evil wizard who stole all the letters from the people of the surrounding villages. There was an archer who got caught by the evil wizard and was taken back to the castle where he/she sent out balloons with the letters on them. Whoever the player chose to be at the start (male/female) would be the one they are controlling and the other sex would be the one trapped in the castle.
Once we got into the groups of 5, we rehashed the story along with the overall game design; the first thing that changed was taking the quiz element out of the game. We done this at first by allowing the player to choose a any three letter word at random and shoot down the balloons which spell that letter. One of our group members (Garry Fox) tested this by asking his daughter to spell any three letter word and that didn’t work out too well. An idea that maybe we could provide visual aids to the child playing which could well help them spell the word. This idea developed into what we have at the moment which is simply the player shoots an arrow at a item which should not belong within that particular scene for example a cup in the middle of a forest. There is going to be around 20 items on each scene and the player will only have to get 10 to progress but once they have shoot the item it will glow to tell them it has been selected, once this happens magical bubbles sent from the castle will come across the screen with letters in. The goal is to burst the bubbles that spell the word that they have just chosen.
Once the level has finished it will advance through another level with mini bosses on the way to the final evil wizard. What we have so far come up for the evil wizard is to have some sort of catapult of slingshot and all the items which the player previously spelt in the levels before hand will be the ammunition. The player will have to select an item out of the basket at the bottom of the screen and then spell it in order to destroy part of a bridge that the wizard is standing on, if a word is typed in correctly than part of the bridge you will be standing on disappears. Whoever’s bridge gets destroyed first wins, and the evil wizard will fall into the lava below or the game will end for the player.
Another thing we decided was the style of art which was discworld in according to the playstation one games as we found the covers of the books were a bit dark for children. The sort of thing we found would be suitable is the following type of characters in the foreground.
We are constantly iterating the design and story so the version I described may not be exactly what we have at the end.